world marketing of varias virtual games
world marketing of varias virtual games yOgLg
The bar graph presents the world marketing of varias virtual games in 7 years period.
Overall, there are ups and downs sales in some of the games, however, Handeheld games were popular in those years.
In the beging, the world was selling only Handheld games and Console games in 2000, thier sales were amazing in the start, but while Handheld games sales increased over the years from 11 billions of dollars to almost 18 billion dollars between 2000 to 2006, Console games sales decreased over the years, from 6 billion dollars to 3 billion dollars in the 7 years.
In 2001 the global has began selling online games that sharply increased in 7 years from 1 billion to 8 billion dollars. And in the following year 2002 the Mobile Phone games marketing started, thier sales were incredible over the years. Although that in 2003 and in 2005 were more sales on Mobile phone games than online, online games sales increased their sales in 2006, and climbed more than mobile games. 
The bar graph presents the world marketing of 
varias
 virtual 
games
 in 7 years period.
Overall
, there are ups and downs 
sales
 in 
some of the
 games
, 
however
, 
Handeheld
 games
 were popular in those years.
In the 
beging
, the world was selling 
only
 Handheld 
games
 and Console 
games
 in 2000, 
thier
 sales
 were amazing in the 
start
, 
but
 while Handheld 
games
 sales
 increased over the years from 11 
billions
 of 
dollars
 to almost 18 
billion
 dollars
 between 2000 to 2006
, Console 
games
 sales
 decreased over the years, from 6 
billion
 dollars
 to 3 
billion
 dollars
 in the 7 years.
In 2001 the global has 
began
 selling online 
games
 that 
sharply
 increased in 7 years from 1 
billion
 to 8 
billion
 dollars
. And in the following 
year
 2002 the Mobile Phone 
games
 marketing 
started
, 
thier
 sales
 were incredible over the years. Although that in 2003 and in 2005 were more 
sales
 on Mobile phone 
games
 than online, online 
games
 sales
 increased their 
sales
 in 2006, and climbed more than mobile 
games
. 
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