Online sales for retail sectors in Canada 
Online sales for retail sectors in Canada mpO
The two pie charts compare the percentages of online sales across different retail sectors in Canada in the years 2005 and 2010.  For three of the sectors, it is evident that over this time frame there was significant change in their proportion of online transactions.
At 35% we can see that electronics and appliance sector accounted for the majority of online sales in 2005, but this percentage had dropped to 30% by 2010. During the same five-year period, as an increasing number of people chose to purchase food and beverage online, we can see that transactions went from just 22% to 32%, making it the retail sector with the largest overall proportion of the online market.
In 2005, the home furnishing industry boasted an impressive 25% of the total online sales in Canada. However, by 2010, the figure had fallen considerably to 15%. Interestingly, online sales of video games eventually overtook sales of home furnishings, although video games still represented only 23% of the market. 
The two pie charts compare the percentages of 
online
 sales
 across 
different
 retail 
sectors
 in Canada in the years 2005 and 2010.  For three of the 
sectors
, it is evident that over this time frame there was significant 
change
 in their proportion of 
online
 transactions.
At 35% we can 
see
 that electronics and appliance 
sector
 accounted for the majority of 
online
 sales
 in 2005, 
but
 this percentage had dropped to 30% by 2010. During the same five-year period, as an increasing number of 
people
 chose to 
purchase
 food and beverage 
online
, we can 
see
 that transactions went from 
just
 22% to 32%, making it the retail 
sector
 with the largest 
overall
 proportion of the 
online
 market.
In 2005, the home furnishing industry boasted an impressive 25% of the total 
online
 sales
 in Canada. 
However
, by 2010, the figure had fallen 
considerably
 to 15%. 
Interestingly
, 
online
 sales
 of video games 
eventually
 overtook 
sales
 of home furnishings, although video games 
still
 represented 
only
 23% of the market. 
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