Many people today are worried about young children using video games. What problems might these games cause, for children and society as a whole? How could these problems be reduced?
Many people today are worried about young children using video games. What problems might these games cause, for children and society as a whole? How could these problems be reduced? ne1bg
The almost universal availability of video games among children has presented us with a number of challenges and decisions, none of which are straightforward. I believe there are three main problems associated with these products, and also three remedies we can adopt.
Perhaps the major problem we need to deal with is the level of violence found in these games. Many of them feature aggressive or warlike characters, ranging from soldiers to criminals and killers. This inevitably leads children to believe that such behaviour is normal, or even desirable. A second issue is the obsessive way that some children use the games – for example, preferring their computers to real friendships, making these children isolated and socially naïve. Finally, there are physical effects from excessive gaming, including eye strain, insomnia and damage to posture. These can be difficult to reverse once they have taken hold.
Turning to possible solutions, one key step would be to legislate more strictly to control the content of these games. They could, for instance, be reviewed by censors in the same way that films are. This would prevent unsuitable material influencing young minds. To tackle the problem of obsessive use, we could make more counselling and advice available through schools. On the subject of physical side effects, advice on safe use could be included as part of the packaging or even the game itself, so that youngsters are constantly aware of the risks.
To sum up, this is a problem that has both social and physical effects, and the solution will require combined action by manufacturers, schools and authorities.
The almost universal availability of video
games
among
children
has presented us with a number of challenges and decisions, none of which are straightforward. I believe there are three main
problems
associated with these products, and
also
three remedies we can adopt.
Perhaps the major
problem
we need to deal with is the level of violence found in these
games
.
Many
of them feature aggressive or warlike characters, ranging from soldiers to criminals and killers. This
inevitably
leads
children
to believe that such
behaviour
is normal, or even desirable. A second issue is the obsessive way that
some
children
use
the
games
–
for example
, preferring their computers to real friendships, making these
children
isolated and
socially
naïve.
Finally
, there are physical effects from excessive gaming, including eye strain, insomnia and damage to posture. These can be difficult to reverse once they have taken hold.
Turning to possible solutions, one key step would be to legislate more
strictly
to control the content of these
games
. They could,
for instance
,
be reviewed
by censors
in the same way
that films are. This would
prevent
unsuitable material influencing young minds. To tackle the
problem
of obsessive
use
, we could
make
more counselling and advice available through schools. On the subject of physical side effects, advice on safe
use
could
be included
as part of the packaging or even the game itself,
so
that youngsters are
constantly
aware of the
risks
.
To sum up, this is a
problem
that has both social and physical effects, and the solution will require combined action by manufacturers, schools and authorities.
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