Communication innovation through the use of virtual reality technology in the performing arts
Communication innovation through the use of virtual reality technology in the performing arts 6wW
Performing arts is one of the oldest sciences in the world. Since various rituals and evolving until it becomes a form of acting that conveys different stories that occur. It comes from the experience and imagination of human beings that are tied together until it is a matter and presented in the form of a show. The actors who convey meaning and stories to the audience (Sodsai Phatukomol, 1981) The performing arts will perform at the theatre only. The outbreak of COVID-19 occurred in Thailand at this time. It makes those who are involved in the entertainment through various channels by bringing various online communication channels as a means of presenting to the audience and applied virtual reality technology to support presentation techniques to become more interesting. Audience participation in immersive theatre is more than participation; spectators spend much time seeing the world around them as audiences in immersive theatre performances. (Alston, 2016)
When using the Internet connection to visible information. It can establish the experiences of people and therefore be encouraged and can be a medium or completely elevated to see a different reality and immerse yourself in depth. The emerging eye-tracking technology also allows a wide variety of devices to transmit information through various visual interfaces and the eyes are the source of how we interact with information and respond to it (Klaus Schwab, 2017). Because in that live performance is the adoption of technology would be light and sound systems to support the show and continuing at that time. However, when changing communication channels to be through various online media. Virtual reality technology plays a huge role because it is the introduction of technology to assist in the production of digital media using video streaming technology, which offers instant (real-time) events (Knight, 2018), especially virtual reality technologies such as AR (Augmented Reality), VR (Virtual Reality), MR. (Mixed Reality), XR (Extended Reality).
Performing arts is one of the oldest sciences in the world. Since
various
rituals and evolving until it becomes a form of acting that conveys
different
stories that occur. It
comes
from the experience and imagination of human beings that
are tied
together until it is a matter and presented in the form of a
show
. The actors who convey meaning and stories to the
audience
(
Sodsai
Phatukomol
, 1981) The performing arts will perform at the
theatre
only
. The outbreak of COVID-19 occurred in Thailand at this time. It
makes
those who
are involved
in the entertainment through
various
channels by bringing
various
online communication channels as a means of presenting to the
audience
and applied virtual
reality
technology
to support presentation techniques to become more interesting.
Audience
participation in immersive
theatre
is more than participation; spectators spend much time seeing the world around them as
audiences
in immersive
theatre
performances. (Alston, 2016)
When using the Internet connection to visible information. It can establish the experiences of
people
and
therefore
be encouraged
and can be a medium or completely elevated to
see
a
different
reality
and immerse yourself in depth. The emerging eye-tracking
technology
also
allows
a wide variety of devices to transmit information through
various
visual interfaces and the eyes are the source of how we interact with information and respond to it (Klaus Schwab, 2017).
Because
in that
live
performance is the adoption of
technology
would be light and sound systems to support the
show
and continuing at that time.
However
, when changing communication channels to be through
various
online media. Virtual
reality
technology
plays a huge role
because
it is the introduction of
technology
to assist in the production of digital media using video streaming
technology
, which offers instant (real-time)
events
(Knight, 2018),
especially
virtual
reality
technologies
such as AR (Augmented
Reality)
, VR (Virtual
Reality)
, MR. (Mixed
Reality)
, XR (Extended
Reality)
.
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