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People have easily access to video games nowadays and many people consider playing video games as a form of entertainment or even educational. Others however completely deny this and say that video games only have negative effects on people. Which point of view do you agree with? Why?

People have easily access to video games nowadays and many people consider playing video games as a form of entertainment or even educational. Others however completely deny this and say that video games only have negative effects on people. Which point of view do you agree with? Why? mJmB1
The era of modernization and technological breakthroughs has given birth to advanced devices that easily access video games. However, while some assert that playing games is appropriate for recreational and educational purposes, others reckon that this only causes drawbacks for users. This essay will discuss both these points of view before a reasonable conclusion is drawn. On the one hand, there is a widely-held view that video games offer some merits for players. First and foremost, when daily life creates pressure on, computer games work as an entertainment tool. To ensure the best quality of life, individuals seem to dedicate to their jobs and studies, so these games can take us into other worlds where we can escape reality. As a result, this type of entertainment is a beneficial way to unwind after stressful duty or study hours. Moreover, players can have opportunities to improve their skills and knowledge through video games. There is a variety of games that require people to collaborate with others in different countries around the world or depict real historical events and figures. Therefore, the public can not only enhance their cooperation and English skills when communicating with other teammates but also develop insight into important historical stories introduced in games. On the other hand, it is inevitable that playing these computer games can lead to several demerits. One disadvantage is that individuals, who tend to be addicted to video games, may suffer from a shortage of social skills. To illustrate, when people spend too much time with their game characters and the virtual world, their human interaction with the real world is limited. Consequently, players are likely to become introverted and be isolated from society. Another one is that these games are precursors to behavioral disorders in humans. Particularly, computer games encourage the young generation to aggressively react and perform in-game actions in real-life situations. For example, teenagers addicted to fighting games tend to engage in bullying or street fights. In addition, individuals easily suffer from psychological and physical illnesses such as vision problems or backache when they sit and play games from sitting for long hours playing video games. In conclusion, although video games can provide a number of entertainment and educational benefits, their setbacks to socialization, diseases, and bad behaviors are undeniable. From my perspective, people should play computer games with a controlled frequency.
The era of modernization and technological breakthroughs has
given
birth to advanced devices that
easily
access
video
games
.
However
, while
some
assert that playing
games
is appropriate for recreational and educational purposes, others reckon that this
only
causes drawbacks for users. This essay will discuss both these points of view
before
a reasonable conclusion
is drawn
. On the one hand, there is a
widely
-held view that
video
games
offer
some
merits for players.
First
and foremost, when daily life creates pressure on, computer
games
work as an entertainment tool. To ensure the best quality of life, individuals seem to dedicate to their jobs and studies,
so
these
games
can take us into
other
worlds
where we can escape reality.
As a result
, this type of entertainment is a beneficial way to unwind after stressful duty or study hours.
Moreover
, players can have opportunities to
improve
their
skills
and knowledge through
video
games
. There is a variety of
games
that require
people
to collaborate with others in
different
countries around the
world
or depict real historical
events
and figures.
Therefore
, the public can not
only
enhance their cooperation and English
skills
when communicating with
other
teammates
but
also
develop insight into
important
historical stories introduced in games. On the
other
hand, it is inevitable that playing these computer
games
can lead to several demerits. One disadvantage is that individuals, who tend to
be addicted
to
video
games
, may suffer from a shortage of social
skills
. To illustrate, when
people
spend too much time with their game characters and the virtual
world
, their human interaction with the real
world
is limited
.
Consequently
, players are likely to become introverted and
be isolated
from society. Another one is that these
games
are precursors to behavioral disorders in humans.
Particularly
, computer
games
encourage the young generation to
aggressively
react and perform in-game actions in real-life situations.
For example
,
teenagers
addicted to fighting
games
tend to engage in bullying or street fights.
In addition
, individuals
easily
suffer from psychological and physical illnesses such as vision problems or backache when they sit and play
games
from sitting for long hours playing
video
games.
In conclusion
, although
video
games
can provide a number of entertainment and educational benefits, their setbacks to socialization, diseases, and
bad
behaviors are undeniable. From my perspective,
people
should play computer
games
with a controlled frequency.
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IELTS essay People have easily access to video games nowadays and many people consider playing video games as a form of entertainment or even educational. Others however completely deny this and say that video games only have negative effects on people. Which point of view do you agree with? Why?

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