Some people regard video games as harmless fun, or even as a useful educational tool. Others, however, believe that video games are having an adverse effect on the people who play them. In your opinion, do the drawbacks of video games outweigh the benefits?
Some people regard video games as harmless fun, or even as a useful educational tool. Others, however, believe that video games are having an adverse effect on the people who play them. In your opinion, do the drawbacks of video games outweigh the benefits? neMK7
People's opinions differ as to whether or not playing computer games is beneficial. While there are those who maintain that video gaming is an educational method, I believe that these games have a negative influence on the users. From my perspective, I think that video games bring about more harmful impacts than positive ones.
There are numerous reasons why people might argue that video gaming can bring some benefits to the users, one of which is that video games can be both entertaining and educational. People who are users or gamers are transported into the virtual world where the user can interact with many different people in the same game. As a result, the virtual world will be an environment that is more interactive and exciting than the outside world. Another justification is that computer gaming will encourage people to improve their creativity, concentration, logical thinking and problem solving, all of which are useful skills outside the gaming context. Moreover, games such as puzzles are increasingly used by schools to improve students' thinking ability.
Although some people disagree, I support the view that video games have more disadvantages than benefits. If people spend too much time on computer games, they will be highly addictive. Therefore, playing video games will increase users' rates of depression and anxiety because video gaming often requires the gamers to spend many times for them to give scores, new targets and frequent rewards so they can keep playing. In addition, in the present days, teenagers tend to stay at home playing games and not going out or doing sports which will cause potential problems to their health such as obesity, sleep deprivation. Besides, this also affects the learning of students who often stay up late and spend too much on playing games, leading to not complete class assignments.
In sum, while there are sensible reasons to believe that playing video games have some benefits to the users, my own view is that potential dangers of video games are more significant than possible benefits. 
People
's opinions differ 
as to whether or not
 playing
 computer 
games
 is beneficial. While there are those who maintain that 
video
 gaming
 is an educational method, I believe that these 
games
 have a 
negative
 influence on the 
users
. From my perspective, I 
think
 that 
video
 games
 bring about more harmful impacts than 
positive
 ones.
There are numerous reasons why 
people
 might argue that 
video
 gaming
 can bring 
some
 benefits
 to the 
users
, one of which is that 
video
 games
 can be both entertaining and educational. 
People
 who are 
users
 or gamers 
are transported
 into the virtual world where the 
user
 can interact with 
many
 different
 people
 in the same game. 
As a result
, the virtual world will be an environment 
that is
 more interactive and exciting than the outside world. Another justification is that computer 
gaming
 will encourage 
people
 to 
improve
 their creativity, concentration, logical thinking and problem solving, all of which are useful 
skills
 outside the 
gaming
 context. 
Moreover
, 
games
 such as puzzles are 
increasingly
 used
 by schools to 
improve
 students' thinking ability.
Although 
some
 people
 disagree, I support the view that 
video
 games
 have more disadvantages than 
benefits
. If 
people
 spend too much time on computer 
games
, they will be 
highly
 addictive. 
Therefore
, 
playing
 video
 games
 will increase users' rates of depression and anxiety 
because
 video
 gaming
 often
 requires the gamers to spend 
many
 times for them to give scores, new targets and frequent rewards 
so
 they can 
keep
 playing
. 
In addition
, in the present days, 
teenagers
 tend to stay at home 
playing
 games
 and not going out or doing sports which will cause potential problems to their health such as obesity, sleep deprivation. 
Besides
, this 
also
 affects the learning of students who 
often
 stay up late and spend too much on 
playing
 games
, leading to not complete 
class
 assignments.
In sum, while there are sensible reasons to believe that 
playing
 video
 games
 have 
some
 benefits
 to the 
users
, my 
own
 view is that potential 
dangers
 of 
video
 games
 are more significant than possible 
benefits
. 
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