Sexism in the gaming industry
Sexism in the gaming industry eqVLW
*beep, beep, beep* Welcome to Condescending Comrades! This game consists of three levels. To defeat the monster, you must successfully pass through all stages with your comrade, alphabeast_3000. You must put up with alphabeast_3000's increasingly patronising comments at every stage. His superpowers include aggressiveness, gaslighting, hostility, and giving unsolicited advice. Your skills will be severely underestimated, and you will not be given credit where it is due. In addition, your costume will ‘upgrade’ to progressively provocative clothing when you cross several checkpoints, unlike alphabeast_3000, who has genuine armour. Even if you do more work, alphabeast_3000 will be declared the hero when you level up. Nearing the end of your quest, you'll realise that it is your teammate you must K. O. and not the monster.
This is exactly what women in the gaming world experience.
This sexist culture prevailing among its users and further reinforced by game developers is of utmost concern to me. During quarantine, I picked up the game Valorant, a first-person shooter video game. The first time I joined an online voice chat, I was met with shocked comments like, "Are you really a girl? " Why are you here? If I did well, I’d get backhanded compliments like "You're playing well for a girl, " or if the team were to be losing, they'd say, "We’re losing because we have a girl on our team. "
It is a truth universally acknowledged that whatever women do they must do twice as well as men to be thought half as good. The industry is no longer exclusive to men, but pervasive misogyny continues to afflict it.
Women who often play games will pick an enigmatic username and refrain from using their microphones to interact with their team out of fear of being harassed by their male counterparts. Young men who are repeatedly exposed to content that hyper-sexualises and exploits women are subconsciously influenced to act in such a discriminating manner.
This discriminatory culture adversely affects leading women in the field because it encourages unwarranted harassment, stalking, and privacy invasions and discourages them from playing. In certain ways, the gaming world can act as a simulation of the actual world. People who discriminate online are inclined to do so offline as well. The effects of this ubiquitous sexism have profound impacts on the individual in both their online and offline lives.
*beep, beep, beep* Welcome to Condescending Comrades! This game consists of three levels. To defeat the monster, you
must
successfully
pass through all stages with your comrade,
alphabeast
_3000. You
must
put up with
alphabeast
_3000's
increasingly
patronising
comments at every stage. His superpowers include aggressiveness,
gaslighting
, hostility, and giving unsolicited advice. Your
skills
will be
severely
underestimated, and you will not be
given
credit where it is due.
In addition
, your costume will ‘upgrade’ to
progressively
provocative clothing when you cross several checkpoints, unlike
alphabeast
_3000,
who
has genuine
armour
. Even if you do more work,
alphabeast
_3000 will
be declared
the hero when you level up. Nearing the
end
of your quest, you'll
realise
that it is your teammate you
must
K. O. and not the monster.
This is exactly what
women
in the gaming world experience.
This sexist culture prevailing among its users and
further
reinforced by game developers is of utmost concern to me. During quarantine, I picked up the game
Valorant
, a
first
-person shooter video game. The
first
time I
joined
an online voice chat, I
was met
with shocked comments like,
"
Are you
really
a girl?
"
Why are you here? If I did
well
, I’d
get
backhanded compliments like
"
You're playing
well
for a girl,
"
or if the team were to be losing, they'd say,
"
We’re losing
because
we have a girl on our team.
"
It is a truth
universally
acknowledged that whatever
women
do they
must
do twice as
well
as
men
to be
thought
half as
good
. The industry is no longer exclusive to
men
,
but
pervasive misogyny continues to afflict it.
Women
who
often
play
games
will pick an enigmatic username and refrain from using their microphones to interact with their team out of fear of
being harassed
by their male counterparts. Young
men
who
are
repeatedly
exposed to content that
hyper-sexualises
and exploits
women
are
subconsciously
influenced to act in such a discriminating manner.
This discriminatory culture
adversely
affects leading
women
in the field
because
it encourages unwarranted harassment, stalking, and privacy invasions and discourages them from playing. In certain ways, the gaming world can act as a simulation of the actual world.
People
who
discriminate online
are inclined
to do
so
offline as
well
. The effects of this ubiquitous sexism have profound impacts on the individual in both their online and offline
lives
.
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