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Describe diagram about Global sales of different types of digital games between 2000 and 2006

Describe diagram about Global sales of different types of digital games between 2000 and 2006 X28
The bar graph compares the global turnover for four types of electronic games over a seven-year period, beginning in 2000 and ending in 2006. Except for console games, it can be seen that sales of the majority of digital games have been increasing. Throughout this time period, handheld games sold by far the most. In 2000, the sales of handheld games were close to 10 billion dollars, this figure gradually increased to a peak of slightly less than 18 billion dollars. In comparison, console games were the second most popular games in the year 2000, with a total sales value of $6 billion. Between 2000 and 2006, this figure fell further, reaching a low of less than $3 billion. Global sales of online games and mobile phone games followed a similar pattern, with both increasing significantly during the first six years. Sales revenues for both types of games had surpassed $6 billion by the seventh year.
The bar graph compares the global turnover for four types of electronic
games
over a seven-year period, beginning in 2000 and ending in 2006.
Except for
console
games
, it can be
seen
that
sales
of the majority of digital
games
have been increasing. Throughout this time period, handheld
games
sold by far the most. In 2000, the
sales
of handheld
games
were close to 10
billion
dollars, this figure
gradually
increased to a peak of
slightly
less than 18
billion
dollars.
In comparison
, console
games
were the second most popular
games
in the year 2000, with a total
sales
value of $6
billion
. Between 2000 and 2006, this figure fell
further
, reaching a low of less than $3 billion. Global
sales
of online
games
and mobile phone
games
followed a similar pattern, with both increasing
significantly
during the
first
six years.
Sales
revenues for both types of
games
had surpassed $6
billion
by the seventh year.
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IELTS academic Describe diagram about Global sales of different types of digital games between 2000 and 2006

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